Getting Started with Unity 2D
Unity's 2D tools have evolved significantly, making it easier than ever to create compelling 2D games. This tutorial will walk you through creating a basic platformer.
Setting Up Your Project
Start by creating a new 2D project in Unity. Configure your project settings for optimal 2D development:
- Set the camera to Orthographic mode
- Configure proper pixel-per-unit settings
- Set up appropriate sorting layers
Player Controller Script
The heart of any platformer is the player controller. We'll implement:
- Movement controls (left/right)
- Jumping mechanics
- Ground detection
- Basic physics integration
public class PlayerController : MonoBehaviour
{
public float moveSpeed = 5f;
public float jumpForce = 10f;
private Rigidbody2D rb;
private bool isGrounded;
void Start()
{
rb = GetComponent();
}
void Update()
{
HandleMovement();
HandleJumping();
}
}
Comments (3)
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Sign In to CommentCommenter 3
July 23, 2025 at 1:28 PM
Could you do a follow-up article about animation techniques?
Commenter 2
July 23, 2025 at 1:28 PM
Thanks for sharing these techniques. I've been struggling with pixel art and this gives me a good starting point.
Commenter 1
July 23, 2025 at 1:28 PM
Great article! This really helped me understand pixel art better.