Game Development

Building Your First Unity 2D Platformer

Blog Author
July 23, 2025
1 min read
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3 comments

Getting Started with Unity 2D

Unity's 2D tools have evolved significantly, making it easier than ever to create compelling 2D games. This tutorial will walk you through creating a basic platformer.

Setting Up Your Project

Start by creating a new 2D project in Unity. Configure your project settings for optimal 2D development:

  • Set the camera to Orthographic mode
  • Configure proper pixel-per-unit settings
  • Set up appropriate sorting layers

Player Controller Script

The heart of any platformer is the player controller. We'll implement:

  1. Movement controls (left/right)
  2. Jumping mechanics
  3. Ground detection
  4. Basic physics integration
public class PlayerController : MonoBehaviour { public float moveSpeed = 5f; public float jumpForce = 10f; private Rigidbody2D rb; private bool isGrounded; void Start() { rb = GetComponent(); } void Update() { HandleMovement(); HandleJumping(); } }

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Comments (3)

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C
Commenter 3

July 23, 2025 at 1:28 PM

Could you do a follow-up article about animation techniques?

C
Commenter 2

July 23, 2025 at 1:28 PM

Thanks for sharing these techniques. I've been struggling with pixel art and this gives me a good starting point.

C
Commenter 1

July 23, 2025 at 1:28 PM

Great article! This really helped me understand pixel art better.

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